

- #Make private character editor work for iphone how to
- #Make private character editor work for iphone full
- #Make private character editor work for iphone code
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#Make private character editor work for iphone code
Here is swift snippet of the code from this article to help you find your font name. But first, try to add your filename in most cases this work. Font name can vary from your font file name. It will contain Item 0 key, you must add your font name as the value. From this moment you can use this font in IB and choose it from font pallet.Ģ) To make this font available to in your device, open your ist and add Fonts provided by application key. Don't forget to mark your app at Add to targets section. Here are the steps:ġ) Drag and drop your font to Xcode Supporting Files folder. With iOS 8+ and Xcode 6+ you can make this easily. Void *graphicsServices = dlopen(frameworkPath, RTLD_NOLOAD | RTLD_LAZY) īOOL (*GSFontAddFromFile)(const char *) = dlsym(graphicsServices, "GSFontAddFromFile") GraphicsServices can even be loaded at runtime in case the API disappears in the future: #import Once fonts are loaded, they can be used just like the Apple-provided fonts: Font Families: ) ttf fonts in the application's main bundle: BOOL GSFontAddFromFile(const char * path) įor (NSString *fontFile in inDirectory:nil]) The only way I've been able to successfully load custom UIFonts is via the private GraphicsServices framework.
#Make private character editor work for iphone full
For each font you have, enter the full name of your font file (including the extension) as items to the UIAppFonts array.Add a key to your ist file called UIAppFonts.Add your custom font files into your project using Xcode as a resource.
#Make private character editor work for iphone how to
There is an ongoing thread on Apple Developer Forums:Īnd here's an excellent and simple 3 steps tutorial on how to achieve this (broken link removed) Once the fonts have been set in the ist, you can use your custom fonts as any other font in IB or programatically. When the system sees the key, it loads the specified fonts and makes them available to the application. The value of this key is an array of strings identifying the font files in the application’s bundle. Straight from the What's New in iPhone OS 3.2 doc:Īpplications that want to use custom fonts can now include those fonts in their application bundle and register those fonts with the system by including the UIAppFonts key in their ist file.
